Our experience at Doveton College has shown
that using a “Gaming” approach usually ensures high student engagement. The use
of Imprudence Virtual World offers an opportunity to tap into the interest base
of the students by using the medium of a “gaming” experience to deliver
curriculum. Our Students are required to apply their ICT knowledge and skills.
Leaving the earth, Mars
In 2014 we have embarked on a new journey “Leaving
the Earth - Mars” (LTEM). We use the virtual world as a tool to enhance the
learning experience of students, it has given them the chance to apply their
learning to “virtual” real life situations.
The LTEM program has a main focus on Civics
and Citizenship. The project is designed to develop cooperative learning
strategies and teaching techniques. It challenges students to solve problems in
a group dynamic to achieve a desired outcome.
Unfortunately the tribes face a huge issue,
the Earth has been decimated by man, and Earth is no longer livable. The only
chance for survival is to leave the Earth and build new human colonies on Mars.
The
goal of the project is survival of the tribe and successful resettlement on
Mars. All students are a part of an
earth tribe, they will develop a tribal identity and culture. As a group they
will be required to design, build and supply a space transport pod that will
transport the tribe and all their needs to Mars.
Once the tribes arrive on mars the
development of a new society will begin. Tribes will need to rely on their own
members and member of other tribes for survival.
Cross Curricular learning
Using an inquiry through line of Leaving the
Earth - Mars all curriculum subject areas can tap into the topic and use the
project as a point of reference for teaching topic related concepts.
Maths Scicene English Hums Music Drama Food tech
by Chrisi Tambakakis
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