Friday, April 25, 2014

A quick overview


Our experience at Doveton College has shown that using a “Gaming” approach usually ensures high student engagement. The use of Imprudence Virtual World offers an opportunity to tap into the interest base of the students by using the medium of a “gaming” experience to deliver curriculum. Our Students are required to apply their ICT knowledge and skills.



Leaving the earth, Mars

In 2014 we have embarked on a new journey “Leaving the Earth - Mars” (LTEM). We use the virtual world as a tool to enhance the learning experience of students, it has given them the chance to apply their learning to “virtual” real life situations.

The LTEM program has a main focus on Civics and Citizenship. The project is designed to develop cooperative learning strategies and teaching techniques. It challenges students to solve problems in a group dynamic to achieve a desired outcome.

The project poses this problem :

Unfortunately the tribes face a huge issue, the Earth has been decimated by man, and Earth is no longer livable. The only chance for survival is to leave the Earth and build new human colonies on Mars.

 The goal of the project is survival of the tribe and successful resettlement on Mars.  All students are a part of an earth tribe, they will develop a tribal identity and culture. As a group they will be required to design, build and supply a space transport pod that will transport the tribe and all their needs to Mars.

Once the tribes arrive on mars the development of a new society will begin. Tribes will need to rely on their own members and member of other tribes for survival.

Cross Curricular learning

Using an inquiry through line of Leaving the Earth - Mars all curriculum subject areas can tap into the topic and use the project as a point of reference for teaching topic related concepts.

Maths Scicene English Hums Music Drama Food tech
by Chrisi Tambakakis

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